Happy 59th Birthday Shigeru Miyamoto


Today is Shigeru Miyamoto’s birthday. Let’s hope he has many more! Thanks for all the great adventures and experiences, magic video game man.

Awesome 20 minute Mario 30th Anniversary tribute video

The World is Saved Music Video

What is even going on?


On occasion I’ve mentioned that another project has been eating up all my time. Well, I’m happy to say that the project is far enough along that I’m comfortable sharing it with everyone here. We totally started up a company called Vexel Games and we’re working on a couple titles. Right now we’re working on a game called “Trace Vector” Please check it out!

Watch Nintendo’s E3 2011 Show

E3 2011 is happening next week. Nintendo will be streaming their conference live at http://e3.nintendo.com/.

The Zelda Timeline

Just stick with it.

Zombies Ate My Neighbors: The Movie


Zombies Ate My Neighbors, the movie. What more do I need to say?

Via FirstShowing.Net

The Lego Siege Tank

God I love this stuff. Lego, robotics, and video games. Also the siege tank from the Starcraft universe is just win by default.

April 1st


If you visited the site yesterday (April 1st, AKA Internet Insanity Day), you got a special injection of Reggie. In case you missed out you can still check out the madness here.

A Microscopic View of the 3DS Screen


Click image for super-large view

I thought I’d put my shiny new 3DS and its’ fascinating auto-stereoscopic screen under the microscope. The results are very interesting.

The left image is with the 3D effect turned off. It looks like a typical LCD screen at this point, but with slightly more horizontal spacing between the columns of pixels. In front of this layer of pixels (and out of focus in this picture) there is a parallax barrier that runs between each column of pixels.

The image on the right is the same screen but with the 3D effect turned on. One alternating column of pixels seems to drop down/move back into the screen a little. That may be an illusion, I’m actually not absolutely sure what is happening there, but I believe that physically doing this and angling the columns would in-fact do the trick.

It’s important to note that I have the screen slightly askew in this picture. The parallax barrier starts obscuring one of the columns of pixels as you move left in the image (if I didn’t do this, you would be able to see both rows still due to how close the microscope lens is). This is how light from each column is delivered to only one eye if your head is at the proper distance.

From there the depth of the image is managed artificially through the software (via the 3D Depth Slider on the right of the Nintendo 3DS). Essentially simulating depth by making each eye see a progressively different image as the depth is turned up in software.

If anyone has some special knowledge of precisely how this screen functions at this level I’d love to hear about it. What I’ve stated above is just my initial impression of what’s going on. SCIENCE.